Game Development
- Unity 3D95%
- Gameplay Programming93%
- Mobile Games (Android & iOS)90%
- LiveOps & Store Releases88%
- Game Feel & Polish90%
Lahore · Game Developer | Unity 3D
I build polished, high performance games — currently engineering Fruit Ninja 2 at UserWise, a franchise loved by a billion+ players, while architecting an unannounced title from the ground up.
I'm a Unity developer and software engineer who turns ideas into polished, playable games. I've worked across Android, iOS, Steam, and AR from iconic franchises to story-driven horror and my own from-scratch builds.
I care about three things: clean architecture, game feel, and performance that keeps players coming back. I led my team's move from MVC to MVP for cleaner, more testable code, build designer-friendly Unity tooling, and use AI-assisted workflows to ship faster without cutting corners. I also own releases on Google Play and the App Store, CI/CD pipelines, and AI-assisted PR reviews.
Fruit Ninja AdventuresCore gameplay, modes, the Dojo, and the live stack.
Fruit Ninja 2Gameplay and LiveOps on a billion-player franchise.
Amelie and the Lost SpiritStory puzzles and horror on Steam.
Mission Mars: Survival GamesA two-person survival idle game. I led the architecture.
Hide N' PrankFrom a raw prototype to a shipped prank game.
Child Returns: Scary GamesA solo horror game built around the chase.
Grim ReaperPrank the Grim Reaper while he hunts you.
Mysterious Mirror ManStep through a mirror into a flipped world.
Snake Revenge: A Karma StoryStealth in the spirit of Robbery Bob.
Pull The String: Nick's QuestLevels, paths, and tools for building more of them.
Clash Of Scary SquadUI, levels, and gameplay on a reusable base.Alphabet360 ARAlphabet360 AREnglish and Urdu words in augmented reality.
Formula Car RacingRacing and stunts, with the car physics retuned.
Nick & Tani: Funny StoryLevels, cutscenes, and ads on an existing build.
Scary Teacher 3DLive content, cutscenes, and crash fixes.A role, a studio, or a question.